There are a few notes, mainly because I am a logistics freak. First off, safety is essential. I think all Wanderers should be trained in survival first aid; before everyone freaks out, we are talking an inexpensive one-day type course. Wanderers will have radios and will be very familiar with the land on which the game is played. Again, not a big deal as this means a few weekend hikes.
The way I always envisioned Wanderers is not in any way sitting around camping. I mean, we named them Wanderers after all. They wander. There should definitely be a base camp, let's call it "The Happy Hunting Grounds". This area is close to the parking, where the final banquet will be at the end of the game, where people go who die or get injured, the only place to get a hot meal during the game, etc. People will definitely be there, people who just want to camp and can get roped into being an NPC for a few hours ("The supply wagon was waylaid! I'm too injured to go back, here is a map. Go scavenge your supplies before the brigands return!"). The people at The Happy Hunting Ground will be responsible for sitting around, doling out beer to the morose dead, cooking up the end feast, etc. They are the people least likely to role-play throughout the game, or even really play for longer than a few hours at a time. They get real tents, etc.
The Wanderers will roam, both day and night (in shifts). They try to stay out of sight and observe the gameplay. They will have a good idea of where everyone is and will be the people to call on in case of emergency. Incidently, the leader of each faction will also have a radio. They will only use them in case of emergency to contact a Wanderer.
Additionally, each faction should keep a log in which they chronicle when someone left the team, the rough direction they took, and when they returned. I know, it seems like a pain in the ass, but if someone goes missing we need a way of finding them. Also, this helps the teams know if someone is missing in the first place (better than "When was the last time we saw Luc?").
Thursday, May 24, 2007
Subscribe to:
Post Comments (Atom)
4 comments:
The "log" make decent role playing sense in the case of the defenders since that is how you would likely run a fort. That also fits into the recent (to me) idea of having a party of Indians attempting to take something back from the nasty frontier law enforcement/army captain. Recently I read a theory that says John Smith's "Golden Tablets" that he discovered written in a strange language were actual Native American tablets that specified the rules of the written language. Maybe that is the scenario we should play out. One group defends the sacred beginnings of their religion while another group tries to recover the sacred items from their history that also happens to fully disprove some of the savage stereotypes that would haunt them for the coming century. Ok too much.........
Hmmm.... The drunken idiot could also be decent role playing for the defenders but would much more likely just be lame in a game that would otherwise be competitive and fun. If I were a part of the "hunting party" I would be disappointed to win this way. However just one guy who gets slipped a flask and falls a sleep at his post has an interesting role playing element...... There should probably be something really cool for the side that wins. Even if its just a super big and really lame trophy.
It should be just like rugby. Get drunk with everyone when you are done, kick ass while the game is on.
Maybe we should give the winning team a potato gun...
Post a Comment