Thursday, May 24, 2007

Gameplay

In Case of Death: If a Wanderer is not nearby, radio it in (cheat prevention). The person standing over the body gets the ammo and weapon as well as any other game-related supplies (don't be stealing their pants!) i.e. if your teammate goes down in a hail of gunfire but you drive off your foe, you get to keep his gear. If you snipe a lone foe, you get their gear instead of their team. This has great benefits if you are Offense and starting out outnumbered.

Supplies: Offense should start out fully equipped for the duration of the game, this includes food such as jerky, etc. Wanderers will carry supplies of water (although not in huge amounts) for replenishment. This makes sense from a RP standpoint, if you were starting off on a journey, you sure as hell would pack everything you need. Defense will start out with minimal food (you just got back to the fort/hideout to discover the petty officer/old geezer left as lookout has run off with all the supplies!). You will have to venture out to find food, though you have enough water to last the entire game. We also need to be careful not to pack around anything that will rot or attract animals unduly. Each faction member will be equipped with a compass and emergency blanket that will not EVER leave your body.

Alcohol: Of course we are gonna get tossed at the end of the game, but if a player is caught drinking or a dead person returns to the game due to intoxication, they will be thrown out of the game and uninvited for the next round. This is serious, we don't need any drunks wrecking the game nor do we need people lost or injured because they were wasted or fell upon by a drunk idiot.

Timeframe: The game will work best over about 48 hours (a little less). Morning of a Friday to evening of Sunday, for example. Strategically it makes sense to have some night hours, especially when the teams are mismatched (and admit it, playing at night is fun). That said, we need moonlight, it's no good to play at night when it is so dark you can't see anything, you lose people, someone falls and gets hurt, etc.

Location: Anyone have a real-life idea about this? It's all good to daydream but are we looking at playing in a National forest or private acreage or what?

In the far-off view of things I'd love for every person who plays to have a GPS tracker with the base-camp having the GPS home device but this is for larger groups, bigger territory, more chances for people to wander outside of the boundaries undetected, etc. It's a good goal to have but not one I envision for the 2010 game.

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