Wednesday, May 23, 2007

The Basics

The Greatest Game Ever consists of 3 teams. Defense, Offense, and the Wanderers. Different variations may use different names, and may organize the teams differently, but this is the baseline. The Defense and Assault teams are fairly explanatory. The Wanderers are technically neutral. They're basically folks on a camping trip, interacting with all these jackasses playing this weird game. GGE is a large event. The playing field consists of at least many acres, potentally several square miles.

Picture it like this: The entire play group gathers their crap and trucks on out to the forest. Upon arriving (or even before, if the coordinators are on the ball), setup begins of the Wanderer's camp. This area is considered safe. There shall be no gameplay other than taunts in this area.

As soon as is reasonable, the Defense sets out for their area (we'll call it the Fortress). This isn't so much of a camp as it is a defensible area. There will be no campfires here, or anywhere but the Wanderer's camp. PERIOD. Now, the Fortress is far away from the Camp. Like a mile or more. The Defense is charged with keeping the Fortress secure from the Offense. Within the Fortress is the Treasure. The nature of the Treasure will vary from game to game, but it is the goal of both teams to possess it. After the Defense is prepared, the start of the game will be signaled. The Offense will leave camp and begin their assault.

Sounds simple, yes? Like Capture the Flag?
Screw Capture the Flag! That's just the fundamental set-up! From this point forward, everything becomes a function of the individual event. This site will primarily deal with GGE: Six-Guns and Saloons. The cowboy-themed GGE equips the Offense and Defense with airsoft guns. Episode One will require players to hold off on their assault until they collect the proper items. One complication is that each side possesses only pistols and a limited amount of ammunition. Another is that the Treasure is in a locked chest. Out there in the Field somewhere are better weapons, ammunition, the key to the chest, and various surprises.

1 comment:

Jules said...

Sweet, thanks for the credit; most of the time I get cut out of it, on account of a certain LONG trip to Alaska in which the GGE was hashed and rehashed by you fellas.

As a note, Wanderers wouldn't be camp-bound. They are more like roaming referees. They settle disputes, throw offenders out of the game, have radios in the event of serious trouble, etc. Didn't we also talk about them having special items on their person if they are spotted outside of a battle?